package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Cragdol extends Pokemon{
	public static final int pokemonNumber = 101;
	public static final int generation = 3;
	public Cragdol(int level){
		super(Constants.ROCKTYPE, new double[]{32.0, 28.0, 26.0, 24.0, 26.0, 13.0}, new double[]{3.0, 2.2, 2.0, 1.8, 2.0, .7}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveQuickattack", 0);
		if(level >= 2){addMove("moveRockthrow", 1);}
		if(level >= 4){addMove("moveEarthquake", 2);}
		if(level >= 5){addMove("moveUppercut", 3);}
	}
	
}
